Not because I was worried about it not working, but because I have to.
Some browser-side zooming is recommended on that image.
The first test poses a number of battles of Frog versus Toad, to see who wins.
I am testing the defending advantage, then a neck-and-neck battle with a slight bias, and then a battle in which both sides can insta-kill. (falling back then, to the defender’s advantage)
The first test made me realize that I’d programmed a defender’s advantage when I was expecting an initiator’s advantage, but that is fine.
Once I knew how the advantage behaved the rest was fine.
Next I tested potions, which have been designed to provide three stat boosts, and all of the tests went as expected.
The algorithms are all being calculated as expected, and caps on health are functional as well.