Blogging about blogging is boring so I apologize for being boring, (also apologizing is boring so I apologize for that as well)
I am starting a new category corresponding to blog posts that relate to a school project I need to be doing.
It needs to be in python so it is rather different to the entire purpose of this blog, but maybe I’m okay with that;
It also needs to be a text based adventure, but I won’t be redesigning Zombies for that, I also won’t be making an engine for this, but rather just a normal text adventure implementation.
The criteria I shall be working around can be summarized as follows: answer the question. (School.)
This means I will need the following:
- A map system incorporating rooms and/or areas.
- An inventory which has functional contents that can be manipulated.
- Leveling/character growth.
- Battle algorithm/s.
(Although battle isn’t specifically defined… but I want to explore the obvious definition anyway, so classic RPG it is.)
In terms of personal interests I’m going to be exploring the way that grinding/monotony exists as a trope in RPGs, and how that is/isn’t optional, as well as the applied ways that item functionality interacts with crafting + recipe systems in terms of things which I don’t fully know how to explain at this time.