Looking at my goals for this project, I have worked out multiple ideas for a general game structure, and this one is the one I like:
You are set in a residence a short distance away from an unknown city, having been extradited from your old home (from which you are now much farther), and must survive either in the wilderness, in the urban community, or in the depths of your adventures. (Hell.)
This setting opens up three primary linked stories, and to an extent you will need to participate in all three, but which ones you thrive in are up to you, and your character preferences.
The game has three layers:
- Text interface
- Area map
- World map
The text interface is the input and output for the game, whereas the area map is just an auxiliary to this.
The world map simply names the different regions as they appear geographically, and although the game could be enjoyable with personal memorization of maps, (Minecraft!) I have a marked criterion to meet, so that is what I shall be exploring: map integration in a geographically driven survival/exploration/adventure game.
I also have some more story in mind but that shall be discussed in the future, and finally:
I’m not going to use the geometry system for actual controls; there shall be no “move (1,1)”, no “move left” and definitely not any “goto (547.8, 38664.2)”.